judy-lynn-software-inc
Results: 8
Animated Toys II
Animated Toys II is designed for individuals with cognitive and mobility disabilities due to developmental delays, brain injury or cerebral palsy. It is designed for individuals 9 months and older. It is comprised of 26 segments, each containing a toy animated on the computer screen. The toys are activated by the single press of a switch, mouse click, or the keyboard "enter" key. The toys incorporate cause & effect skills, increasing attention span, visual tracking, and focusing on objects.
Intro To Cause And Effect (Model 115)
Intro to Cause & Effect, model 115, is a cause and effect training program designed for use by individuals with cognitive disabilities. It introduces the user to the computer and the switch. It is also designed to improve tracking ability of objects and increase the user's attention span. Each time the user presses the switch or keyboard, one of 35 animation segments with large, brightly colored geometric shapes appear on the screen accompanied by sounds. Animation segments last for approxim
Look And Listen
Look and Listen is a cause and effect training program designed for use by individuals with cognitive disabilities. It is designed to improve tracking ability of objects and increase the user's attention span. When the mouse, switch, or space bar is pressed, an object will move across the screen while music is playing in the background. The objects are large and colorful. Among the more than 100 graphic objects objects included are household items, cartoon images, foods, and many others. The pro
Cause And Effect Factory
Cause and Effect Factory is a cause and effect training program designed for use by individuals with cognitive disabilities. Designed to improve tracking ability of objects and increase the user's attention span, it is made up of 12 segments with a factory and assembly line theme. This program is an age appropriate cause and effect program but can also be used with younger children for its sound and graphics. Pressing the switch will cause another part of the assembly line process to continue. A
Cause And Effect Amusement Park
Cause and Effect Amusement Park is a cause and effect training program designed for use by individuals with cognitive disabilities. It is designed to improve tracking ability of objects and increase the user's attention span. This program is made up of 16 activities with an amusement park theme: Ferris wheel, shoot the water in the clown's mouth, shooting gallery, knock over the cans with the baseball, popcorn machine, ray guns, dolphin show, bumper cars, car wash, motorcycle stunts, bowling, ri
Wheel Of Sounds
Wheel of Sounds is a cause and effect training program designed for use by individuals with cognitive disabilities. This switch-activated game plays an object's sound when the object is selected by the spinner. The spinner is activated by step scanning, timed scanning, a single switch press, a mouse click, or touch-screen. Once the picture is selected and the sound is played, a new picture will take its place. Wheel of Sounds gives the user the capability of setting the field of pictures to disp
Scan And Paint (Model 302)
Scan & Paint, model 302, is a cause and effect training program designed for use by children with cognitive, severe physical, or upper extremity disabilities. In this program, between two and ten paint tubes are lined up on the right side of the screen. To the left of the paint tubes is a simple picture which contains a few sections that can be colored in. A pointer points to one of these sections. The student must select one of the paint tubes for coloring in the section that the arrow is p
Cause And Effect Cinema (Model 501)
Cause and Effect Cinema, model 501, is a simple cause and effect training program designed for use by individuals with cognitive or severe physical disabilities. Age appropriate for older as well as younger populations, this program is made up of 90 film clips covering 10 categories such as animals, musical instruments, vehicles, tools, sports, toys, appliances, etc. Each film clip lasts approximately three to seven seconds. When the switch is pressed the first time, the title of the clip is dis